Rabu, 19 Februari 2014

Clashing Guidance

Welcome Clashers...

This page is about future updates and other ideas for future updates that people frequently talk about.
If you are looking for information on the announced new content by Supercell, check out the Sneak Peeks page! It is used to document announcements that Supercell has posted on Facebook or on their forums. Please do not add them here.
If you have any questions ask any of our staff for assistance.
We all love the staff here and we hope that they keep doing their job as best as they can. We wish you a happy year and that you have fun playing Clash of Clans!

Future Updates

For imminent update information, check out Sneak Peeks! As stated above, please do not post them here. Sneak Peeks will continue to be updated as information becomes available on the Supercell facebook page and/or the official Supercell forums.

Major Additions

Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.
  • Clan vs Clan.(clan wars)
  • Duelling/challenge/simulator/sparring battle area.
  • Clan villages: all clan members contribute, leaders control.
  • Add mini-games, something to occupy time.
  • Add more single player levels (permanent ones).
  • Capture live attackers and have them reassigned to your own clan castle or army camps or new structure.
  • Rate base feature.
  • Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
  • Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc.
  • Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff.
  • Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards.
  • An offline mode - allows a player to do single player campaign mode without the need of internet

Suggestions

Clan Related

  • Official clan alliances, Not just writing it in your description.
  • Add more leadership roles - 2 leaders, or 2 co-leaders, etc.
  • Add other clan requirements to apply besides trophies, ex: Specific troop level, Town Hall level, Laboratory level, game level.
  • Separate Elder+ chat tab in-game.
  • Way to designate sister/feeder/associated clans to link clan chat in a separate tab.
  • Block specific players from joining clan (blacklist).
  • Ability to sort clan info besides Trophies: By Donation, level, position, league, etc.
  • Online status or last online date/time.
  • Raise troop donate limit from 5 to 6 (so 5 people can still fill level 5 Clan Castle) or 10 troops per request.
  • Increase clan size: 75 or 100 are most common requests.
  • Customizable clan flag.
  • Add viewable player stats - they want similar to Hay Day's farm stats.
  • Remove clan join request from clan chat if they've joined another clan already.
  • Add ability to send short message to rejected applicants similar to when expelling.
  • Troop Donations: Don't reset when leaving clans, have a running total, average per reset period.
  • A large text area for clan rules that just the clan can see (separate from public clan description).
  • History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc.
  • Leader (and co-leaders if added) ability to delete messages in clan chat.
  • Reduce leader message cooldown from 12 hours, increase text space.
  • Modify clan messages of player joining with who invited player: xx joined clan, invited by xx.
  • Separate tab in chat for troop requests.
  • Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface.
  • Queue troop donation notices when offline - display when back online or new interface to see info after.
  • Make the public clan description text area larger.
  • Retire button the clan gets destroyed Everyone leaves instantly only co-leaders can do that.
  • Move 'Leave' button away from close-window button; it's too easy to accidentally press when on a smaller screen.

League Related

  • Add a League Chat area.
  • Award resource bonuses for successful defense in addition to successful attack.
  • Alter matchmaking to FIRST attempt to match within your league, then proceed outside if necessary.
  • Reward (In Gems) For going up a league. Done: See League All-Star achievement

Profile Related

  • Track attacks/defenses lost, as well as attacks/defenses won.
  • Include TH level

Defensive Structure Related

  • Add Hidden Tesla trigger radius circle (green perhaps).
  • A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles.
  • Leave attack range circle on upgrading Defensive Buildings - to better plan when it's ready.
  • Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th Archer Tower projectile is a fire arrow, Wizard Towers alternate different Spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
  • Allow Hidden Tesla to absorb some/all Lightning Spell damage if revealed.
  • Ability to load current X-Bow with elixir or dark elixir for extra bonus of some sort.
  • Stack def structures - AT's over Walls, Hidden Teslas' on top of Barracks (truly hidden), etc
  • Upgrade to 2-story Walls that Hog Riders/Jump Spell can't penetrate (maybe limit).
  • Add an X-Bow loaded with dark elixir or "Dark X-Bow".
  • Ability to camouflage/purchase camouflage - (make AT appear as a barracks until within range).
  • Display both X-Bow range circles at once for planning - different color on inactive one.
  • New defensive buildings: Ice Tower, Dragon Cave, Poison Dart Tower, Healing Tower, Spear Tower, Witch Tower, Cauldron, Ice Mortar, Ghostbuster, Spider Gun, Wind Tower

Other Buildings Related

  • Add a blacksmith to build weapons and armors for troops (see description below)
  • Upgrade Builder's Huts (we've ruled out multiple builders) but level 2 huts for a 5% time decrease
  • Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
  • Queue upgrades/builds.
  • Add info about available loot % / how looting works to storage info screen.
  • Show total training time left above Barracks.
  • Wizard Laboratory to create/upgrade Wizard projectiles/spells.
  • Modify Clan Castle - toggle defend/not defend (like heroes).
  • Add a second Laboratory.
  • Number displays on Clan Castle to show space used vs having to click it, then hit info.
  • Add decoy buildings that still get targeted by Troops, but yield nothing (fake mine/Cannon).
  • Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
  • Dark Spell Factory for defensive spells - build with dark elixir.
  • Prison, use cage to capture up to fifty troops (fifty count of troops, a giant is still five, wizard is still four) can be used for future raids.

Other new building ideas: Tavern (to hire shady characters), hideout (camp for tavern folks), stables (for horseback units), Trap/Explosives hut to upgrade/build bigger ones, Siege Factory (for siege weapons), Siege Camp (to house siege weapons).

Troop Related

  • Allow the player to choose troops from the army camp that can defend the village
  • Allow the player to equip their troops with different armors and weapons, make with blacksmith (see in above tab)
  • Customize troop builds: to order, permanent production, saved queues, etc.
  • Ability to rearrange Barracks queued troops (ex: click/hold slide troop icon first in queue to the middle).
  • Show total elixir costs of troops sitting in Army Camps.
  • When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
  • Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games.
  • Hero Auras (Passive addition to stats of surrounding troops).
  • Modify Healers to include healing air troops.
  • Troop carrier (trojan horse-like) it moves on it's own until damaged, then troops pop out.
  • Ability to select order Clan Castle troops deploy (Slide/rearrange icons in CC info screen for sequence?).
  • Requests for all troop types to have a related hero.
  • Pre-packaged troop clusters: similar to Clan Castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
  • New troop that targets support buildings (non defenses or resource buildings).
  • 5x or 10x button in troop training screens for faster queuing.
  • Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed.
  • Upgrade barbarian king to be able to throw his sword and hit air troops and the sword comes back to him like a boomerang
  • Troops still alive after a raid go back to your army camps
  • New Troop that goes right towards the town hall.

New Troops Type Requests

Mechanical

Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship.

Units

Ogre, serpent, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress,  cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, baby dragon, phoenix, cavalry, falcon, priest, ninja,  blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, horse-mounted barbarian/archer/goblin, serpent, slimer, dark elf, ice/frost giant, minotaur, centaur, pegasus, zombie, dark wizard(death), gunner,Scuba diver, Jet bomber pilot, skydiver, mystery morpher, Elder Dragon.

Combination/Unique

  • Mole - digs underground finds traps.
  • General - can focus attackers to a specific building.
  • Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues.
  • Paratrooper - deployed from above, can land anywhere and continue fighting.
  • Air based resource targeting unit.
  • Unit with both ranged and melee attack capabilities.
  • Ghost which can only be identified by clan castle reinforcement troops.
  • Rager which is unit similar to healer but gives effect of a rage spell to units rather than heal spell.
  • Pegasus shoots a magical gust that damage's building's in 1 straight line.

Battle Related

  • Bonus/award if attacker skips your village - partial payment to you on match fee.
  • Revenge list indicate online/shielded or currently attackable without having to click each person's button.
  • Auto request Clan Castle troops in clan if you win a defense (Shield didn't activate, still attackable).
  • Auto reset/repurchase traps if you win a defense (shield didn't activate, still attackable).
  • On Offensive Battle Summary include resource cost of troops/spells used.
  • No default troop selected upon entering battle - avoid accidental battle starts.
  • Ability to assign 5 or so of your own troops to defend Town Hall, same AI as Clan Castle, smaller radius.
  • Remove/Reduce Town Hall loot penalty on revenges - will make original attacker pick more wisely.
  • Make use of the water with ships/water-related attacking/defending/units.
  • Keep replays through maintenance - increase from 4 to 6 or at least since last login.
  • Ability to transfer a revenge to a clan member.
  • Add a small chance to "Steal/Win/Replace" spells on an attack victory (suggest 3-star only).
  • Ability to transfer a revenge to a public hitlist.
  • Ability to hide certain attacks in battle log.
  • Back button in matchmaking for accidental "Next" clicks - Perhaps cost double fee to return.
  • Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks.
  • 1 gem every battle when you get 100% this starts at gold league.
  • Possible 'overdrive' effect when in danger, all defence weapons are in sort of a rage mode.
  • Include opponents TH level in battle log
  • Better matchmaking.

Spell Related

  • Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted.
  • Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's.
  • Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts.
  • Make the spell colors/graphics more unique, wrong selection during battle due to similarities.
  • When upgrading spells, include increased range, duration, etc not just primary stat.
  • Control over production order: 5 spell spots, don't combine, allow: 1light, 1rage, 1light, 1heal, 1 light etc.
  • Click/Hold spells when deploying to display radius/range circle to move around - release to deploy.
  • Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room.

New spell ideas

  • VISION: Invisibility, smoke screen, shroud, ink blast.
  • ATTACK: Paralyze, slow, firestorm, bomb, fire tornado, meteor storm.
  • TROOPS: Revive, summon, flying, shape shifter/morph,attack air, swim(for water units).
  • GAME PLAY: Extra time, trap , clan troops and tesla reveal.
  • CONFUSION Turns enemy troops and heroes against their own base

Defensive spell ideas (if implemented)

slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker.

Trap Related

  • Add a new trap that must be bought with Dark Elixir.
  • Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense.
  • When purchasing traps, they first appear where they last were before being triggered.
  • Add a seeking/moving ground based trap similar to the air mines/bombs.
  • Disguise Traps as random building/obstacle/decoration.
  • Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert.
  • Include damage, range, other pertinent info within the "I"/Info button in shop or even on item after bought.
  • Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for Heroes/Golem/P.E.K.K.A.
  • Cage (provides captive troops to help with other battles)
  • If you pay some money to the builders, they can rig their builders huts to explode.

Other trap ideas

Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake,lantern of fire,weaken,confuse.

Graphical Interface Related

  • Ability to turn on all def building radius circles at once to check coverage
  • Add a way to export battle replays to photo roll or youtube natively
  • Add clan rank to Clan Info Screen - Quicker to reference than scrolling to end of top 200 list
  • Show loot/trophies which were available on battle logs in addition to what was earned
  • Ability to turn on white buffer line's without moving building/decoration
  • Add a pause and rewind button to the replays
  • Upgrade menu listing all things upgradable
  • Swap buildings - drop one on the other, pop-up or double tap to swap if same size
  • Make surrender button smaller / move out of game play area - too many accidents
  • Add gem use confirmation on all functions
  • Clicking on the "+" next to Builder icon/graphic brings up screen showing all builds/times/etc
  • Allow the iOS Device battery indicator icon to be displayed while in-game
  • When visiting villages via the battle log, have a "back to log" button besides just a back home button
  • Add the Attacks/Defenses Won stat (from Leagues) to clan view
  • Leave clan/global chat pane available while visiting clan/global villages
  • Enable double tapping - ex: Barracks=train screen, CC=request troops, spell fact=create spells
  • Add counter when all builders are busy to indicate when first one will be free
  • Add how many additional barracks queue spaces gained in the Upgrade to level x? barracks screen
  • Add a setting to disable village animations to improve performance on older devices
  • Add a red ! on Upgrade tile if prerequisites are not met in addition to showing it inside the upgrade view
  • Add a popup URGING all users to link to Gamecenter (similar to the recent IAP pop-up)
  • Ability to hot link a village for clan to view - visit/invite/link options? - search not always possible
  • Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc
  • Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
  • Change shared replay button in clan chat to different color - too similar to donate button
  • Show loot available/won, trophies available/won, troops used & battle summary in shared replay
  • When sharing replays, small window to add text like "Check 1:05 or watch how witch works, etc"
  • Update troop avatar pictures to correspond with level of troops (upgraded pics to match gameplay)
  • When revenge used - defense log includes original attack results (resources/trophies/%/stars)

Miscellaneous

  • Botany Research - Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
  • Keep tracking loot even after the gold grab/elixir stealing achievements are 3-starred
  • Additional leaderboards based on TH level
  • Add ability to play background music while in game natively
  • Add push notification for Hero ready (healed/able to attack)
  • Log gem usage/gains in gamecenter (or in-game) so users can look to see where they went
  • Add push notification Spell Factory full
  • Add push notification for Clan Castle full
  • Change music setting from on/off to allow multiple volume settings, ie low/medium/high or slider bar
  • Add a small gem reward at each level up, or even every 5 or 10
  • Add custom sound notifications for Clash push notifications
  • Add an unmute option for accidental muting - or have a list showing all muted to pick certain unmutes
  • An offline mode
  • Builder Lab Upgrades, Builder level 2= 5% speed increase, builder level 3= slowly rebuilds things during a battle?

Ruled out or implemented

Ruled Out

Supercell's Developers have related that these ideas are "Ruled Out", please do not start threads asking for them, they will just be locked.
  • Donating (or trading) resources or gems to (with) other players
  • An exchange building to convert between elixir, gold, dark elixir, or gems
  • Assigning multiple builders to one build/upgrade
  • Player search function
  • Ability to change village name
  • Resetting or restarting a specific village
These ideas have not been ruled out by Supercell, but are NOT scheduled to be worked on at this time:
  • More leadership roles/tiers.
  • New types of Battle (siege, spell warfare, war) click here for more info
  • Duelling Arena/Challenge Battles/Simulator/Sandbox.
  • Increase clan size to 100.
  • Customizable clan flag/symbol.
  • More automation/control over troop builds (build to order/unlimited production for example).
  • Increase replay duration beyond last 4 - at least since last logon, perhaps last 2 days.
  • For more ideas that have not yet been approved by Supercell click here.

Previous Updates

Ideas from users that have been implemented:
  • The Witch troop.
  • Attack and Defense replays.
  • Alert for when camps are full.
  • Army Camp troops surviving attacks to your village.
  • Message displaying when someone leaves/is kicked from clan.
  • Trophy limits on clan applications.
  • Gem usage confirmation.
  • Small shields after maintenance and disconnects.
  • Many of the combat balances are due to user input.
  • Matchmaking queue.
  • Army Camp storage managed as a whole instead of per camp.
  • Barracks queue information.
  • Clan Search.
  • Global chat moderation.
  • Trophies to be lost in match screen.
  • Broader range of trophies available to be won per match.
  • Troop donation statistics.
  • Custom troop reinforcement requests.
  • Sharing replays.
  • Show highest trophies ever obtained (and perhaps highest overall rank)
  • Android version -- Supercell released Clash Of Clans on Android in October.
See Version History for full details of what was released when.

Commonly Suggested Ideas

These are not confirmed at all to be worked on but they are some of the most commonly suggested Ideas out on the forums, dear supercell, and sneak peaks forums.
  • New Types of Warfare
  • Defensive Spells
  • New Dark Troop
  • New 'tower' (light tower, confusion tower, wind tower)
  • Flare (to get troops to go to a specified area)
  • TH 11 (ruled out)
  • Another Storage (ruled out)
  • Daily gem bonus
  • Long range troop
  • Mini Games
  • Custom Queues/ saved queues for Barracks, Spell Factories
  • Clan Leagues
  • Goblin Hero, New Heroes
  • New Giants Updates
  • An option on the Mortar that will split the shots (like the inferno tower).  
  • Mortars Level-Up
    Cannon Upgrades
    New Updates of Inferno Tower
    Tesla Tower
    Townhall 11












    Townhall 6 Base Design
    Townhall 7 Base Design
    The Beauty of Clash of Clans
  •     We're Available in Playstore and Appstore, wait for the latest updates in Clash of Clans and also this blog, download and enjoy ! comments and suggestions are all welcomed, my pleasure to help all of U, guys.... Best Regards from me, U could search me in Ice Ice Indo !!! Clan, my name is Lyon in that game, hope that we could be the best clashers ever... See ya ><

Kamis, 13 Februari 2014

Welcome Clashers...

This blog is an official guide of Clash of Clans. Let's start Clashers, first of all, i would like to thank and welcome all of U, best regards from me.
Clash of clans is an epic combat strategy game


Clash of clans is an epic combat strategy game

Build and defend your village
  Dominate the Realm
  Battle with thousands of players across the world! 
Comments about this game :

N/A“The game is awesome. There is about nothing better! And if there’s something better I don’t know it.” 
 N/A“One of the greatest games that I have ever played in my entire life.” 
 N/A"Worldwide there are players who can not stop playing.” 
 Featured Image
 Clash of Clans is a popular game created by the developer Supercell. The video game company is based in Helsinky, Finland and Clash of Clans is their most popular game. The game can be played on the iPad, iPhone, iPod, and Android platforms. It is also available on iOs and Android devices. It has been available for free at the iTunes store and on the Google Play Store since it’s initial release on both stores. It was first released on the iTunes store on August 2, 2012, and on the Google Play Store on October 8, 2013. Since then, the game has been consistently one of the top downloads on both stores.
Although the game is free purchasing gems and in-game currency for real money will really help the player advance much more rapidly than if he didn’t make any purchases. Purchases are usually made via credit card in the Apple/App Store or Google Play Store in the form of In-App Purchases. It was reported that Supercell made $2.4 million per day because of the combined income from purchases made for Clash of Clans and Hayday, another Supercell game.


Basic Gameplay

The core gameplay of Clash of Clans is very similar to most real-time strategy games of it’s kind. Players construct their village and expand it to make it mouch more powerful as a base of operations for their clan. To aid in village construction and upgrading, they can also unlock various warriors and other classes. The classes differ in abilities ranging from combat abilities, to defense, to construction.They can also unlock various defenses for the village. If the player is skilled the village can quickly expand and he can unlock more powerful warriors and classes. The player can also raid other villages or join other clans to form groups which are much more powerful than a single player. The player can also create his own clan and invite other players to join him.
Following are the troops used in the game from Tier 1 to the most powerful Dark Elixir and Hero troops. Also following are the various spells used in the game.

Game Troops
Tier 1 Barbarian, Archer, Goblin
Tier 2 Giant, Wall Breaker, Balloon, Wizard
Tier 3 Healer, Dragon, P.E.K.K.A.
Dark Elixir Troops Minion, Hog Rider, Valkyrie, Golem, Witch
Heroes Barbarian King, Archer Queen
Spells Lightning Spell, Healing Spell, Rage Spell, Jump Spell, Freeze Spell, Santa’s Surprise
Generally speaking, the weakest troops are Tier 1 troops. They are relatively cheap and easy to train. “Training” in the game is actually the load times before a certain troop is produced. The stronger the troop, the longer the training.
Because of this, they are good for swarming tactics and single targets. However, their low HP makes them easy to kill especially if the opponent has stronger defenses and troops.
The troops get progressively stronger from Tier 1. Troops also vary in strength and abilities. Keep this in mind when unlocking troops for your battles.


Clash of Clans Guide – Choosing The Right Troops


Here is a brief summary of the various troops you will use in Clash of Clans:

Tier 1:

Barbarian

The Barbarian is the first unit to be unlocked in the barracks. As ground troops go, they are generally well-balanced all around. They have a tendency to attack the closest buildings in sight. They are however, quite weak at taking down walls.
The barbarians are pretty efficient attacking in groups or hordes as they are cheap and easy to produce. They are efficient in swarm tactics. And though a single barbarian can easily fall, groups of them can act as a poor man’s giant, taking some hits before they all fall.
troops 
Archer

The first ranged unit to be released in the barracks. Archers have much less hit points than barbarians or giants. Because of this they are not so good as distracting troops as they can easily be killed. They can however fire over walls and have good range in their attacks. Keep them at a good distance and use their range to your advantage.
Goblin

The goblin has low hit points as well, but more than makes up for it with his speed. The goblin is the fastest ground troop in the game and is excellent for triggering traps, and looting enemy bases.

Tier 2:

 Giants
Giants are great for soaking damage and distracting enemy defenses because of their high hit points. This is balanced out by their slow movement and susceptibility to traps.
Wall breaker
The wall breaker will attack enemy walls, making cracks for other troops to get inside the enemy village. They are suicide troops, killing themselves to take down enemy walls. When they blow up and die, they deal splash damage to a wide area. They are great to use with the giants.
Balloon
Balloons are wall breakers, only dealing damage from the air by dropping bombs. They are the first aerial troops to be unlocked in the game. When they are destroyed, they still deal splash damage. They are also the slowest troops in the game.
Wizard
Similar to the archer, only shooting frieballs that deal more damage. The wizard can deal ranged and splash damage. The wizard however, needs a lot of support because of his low hit points.

Tier 3:

 Healer
A flying unit that heals troops from above. She has relatively high hit points but has no attack abilities so can also be easily taken out.
Dragon
The dragon is a very strong aerial unit. It has a lot of hit points and can deal splash and ranged damage from the air. They are essential in high level combat and don’t really have any glaring weaknesses.
P.E.K.K.A.
She has the strongest armor and damage among the elixir based troops. However she is quite expensive and training time for her is relateively long. She does have a weakness against electric attacks.


Dark Elixir troops

Minion
minion 
The minion is a relatively cheap dark elixir aerial troop that attacks by spitting dark elixir. Because of it’s low hit points it’s relatively easy to kill as well.
Hog Rider
Relatively balanced in attacks and in hit points, the main attribute of the hog rider is his ability to jump over walls using his hog.
 

Valkyrie
A very strong and powerful warrior. She has a good amount health points and can deal good damage with some splash in it as well. She does not have any unusual offensive attributes however, so often good base design can keep her at bay.
Golem
A tank type unit with very high hit points that explode into two upon death. The resulting golemites continue to do battle and when killed, these also explode and cause splash damage.
Witch
A summoner that raises dead warriors to aid her, she has low hit points and is best used as a support unit.

Heroes

 Barbarian King
The Barbarian King is much more powerful barbarian. One of only 2 immortal units, he cannot be killed. However, if he falls in battle he must sleep to regenerate his health. Because he is immortal you can only summon one unit. To smmon him you must have the Barbarian King altar.
Archer Queen
Just like the Barbarian King the Archer Queen is an immortal queen and must sleep when she falls in battle. You must have the Archer queen altar to summon her. She is a more powerful version of the archer.


Mobile Game Review

So today on my desk I have the screen shots from a game called Clash of Clans.  Supercell, the game’s developer, describes this as “an epic combat strategy game” and today I’ll tell you if this description is accurate.

Stop trying to manipulate me, lady!
Stop trying to manipulate me, lady!

Upon downloading the game for the first time, I got the usual barrage of tutorials, which as in most games want the player to build the rudiments of their basic home-base structure, in this case a village.  The game will insist that the player use gems to speed up the process of building, but these will be hard to come by later in the game without making in app purchases with real money, so I advise against using gems, and just waiting out the thirty seconds it takes to create a Builder’s Hut.  Players do receive gems as a reward for completing the challenges in the Challenge Menu, but they are few and far between.
Initial setup is pretty fun.  It’s nice to learn what all the different buildings do.  The rules and gameplay are very generic.  Gold, which the player accumulates from mines, and Elixir, which accumulates from elixir pumps, are used to purchase and build structures, defensive weapons, and warriors.  Gems are used primarily to speed things up.
The first structure is the Builder’s Hut.  Each hut houses one builder, and each builder can work on one project at a time.  Builders are required for each new structure and to upgrade existing structures.  I currently have two Builder’s Huts so I can only build or upgrade two structures at a time.  (I should mention here that Builder’s Huts are the only structures that require gems for purchase—this can get annoying.)

Help! Not enough wall!

Help! Not enough wall!
Defensive weapons can be purchased for gold.  At first, players only have access to a few defensive items:  an archer tower, a cannon, and a few units of wall.  As they level up and upgrade the Town Hall, they gain access to more types weapons and in greater numbers.
Offensive warriors are purchased with Elixir points.  In order to have warriors, the player must set up barracks to train them, and army camps to house them.  Leveling up the barracks unlocks new types of warriors, and leveling up the army camp allows the player to store more warriors at a time.  In later levels, players can purchase the laboratory which, for a fee, will allow them to upgrade their warriors’ abilities.
Players can attack other fortresses in either of two ways.  They can attack a goblin camp on the map, which results in a small gain of gold and elixir (provided their army wins).  Alternatively, they may attack another player’s fortress.  If I attack another player and destroy his village, he is automatically given a shield for a number of hours corresponding to the amount of damage I do to his village—up to sixteen hours for 100% destruction.  While the shield is in place, no one can attack him again.

Purchase menu

Purchase menu
After a few levels, players can save enough money to rebuild the Clan Castle, and then join a Clan or create their own.  Clans tend to be groups of similar ranking players.  I personally dislike the social aspect of games like this, so I don’t really like this feature.  One perk of joining a clan, however, is the donation of troops to players in need.
All in all this is a fun game at first.  I am playing on a tablet, and there is ample room to tap and move.  Unfortunately, after level fifteen or thereabouts, I became trapped in a cycle of being beaten up by larger clans, saving up money while I had a shield in place, and still being short of the amount needed to upgrade my defenses before the shield ran out and I was attacked and my gold and elixir stolen.

My current fortress

My current fortress
There are huge in-game rewards for continuing on past level nineteen, where I currently am, but I am getting bored with the game and may not continue to play at all.  This game is free on iOS and Android devices.  I give it three and a half Death Stars, because it couldn’t hold my attention for more than two weeks.

FANTASTIC PUSH ENDS


Good clan, A two week trophy push just ended. What can I say but WOW and THANKS? We ended up ranked 1023 at our best time, thus just very short of becoming a top 1000 clan. I was truly impressed upon the fighting spirit of the clan. half of the clan went crystal and beyond. A lovely sight for my old eyes . . .
And there were sooooo many moments and stories to tell.
Mario is perhaps the most impressive member. Being one of the more junior guys in terms of troop strength, he ended up at the second highest rank in our Clan and managed to stay there until the very end. Great show, Mario.
Fareki also commands our thanks and respect. He just went on and donated the living hell . . . Breaking a new clan donation record. Wow and thanks Bro.
Talk2World pushed all of us hard and ended up winning THE grand PRIZE, courtesy of our lovely Cathy. Well done Talk. Well deserved . . .
In fact, I could go all day mentioning the great support from our key members and still leaving some out . . . alas, I’d better close this post with a big THANK YOU CLAN...

New updates are coming soon, we've been amazed by new level 6 minions and also the ability of Barbarian King & Archer Queen,, be ready for the next level 6 Dark Barracks and also level 8 Hidden Tesla. I'm waiting for my latest update to this blog, hope to see u soon, fellas..